Waterfall cgi

This R&D project explores the simulation of a realistic 3D waterfall using X-Particles within Cinema 4D, rendered with Octane. The objective was to study fluid behavior in motion, focusing on scale, flow dynamics, and interaction with the environment.

Client

Personal R&D

industry

Service

Duration

3 days

Push the limits

Since X-Particles is not inherently designed for large-scale fluid simulations, achieving this level of complexity required pushing the system to its limits. I significantly increased simulation settings and refined solver parameters to capture the density, force, and continuous motion of a cascading waterfall. This process involved extensive testing and iteration to balance performance with visual fidelity.

Behind the scene

For the environment, I used Quixel Megascans assets to build realistic rock formations, allowing for a high level of detail and natural surface variation. These scanned assets helped ground the simulation in a believable setting, enhancing the overall realism of the scene.

To refine the final look, I used Octane’s multipass rendering workflow, giving me precise control over lighting, reflections, and compositing in post-production.

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